Each tier reduces volume of products at every step in the manufacturing process. This is due to the 10,000m^3 limit in the Launchpad. A pilot can deliver at most 10,000m^3 to a planet's warehouse within roughly a 16 hour cooldown timer. A Warehouse stores 12,000 m^3, and the Launchpad can hold 10,000m^3. Pilots can deliver more often than they can pick up. A pilot sets up 2 Warehouses to reduce problems with depositing the P1 and storing the P2-P4 until a pilot is able to transport Finished Goods off planet. The P1, Raw Materials, will need to be delivered to a station close by from a Trade Hub, and time is Isk.Įvery planet needs a fully Upgraded Command Center, Launch Pad, 2x Warehouses. Factors to consider are the distance from the nearest Trade Hub, and Safety. Take note of the Tax Rates by inspecting the Customs Office in orbit. Ideally a pilot should look for 6 Planets in the same system, or close together, for the two planet types that can make P4. To properly set up a P4 planet there are only 2 Planet Type Options - Barren or Temperate. One can always sell the P4 at market, and it can be profitable enough to minimize the time sink at making Isk. Mobiles use the least amount of raw materials. You can do the math to see if a BPO is too much time to produce the P4 for the potential profit. The potential for a 24 hour period to import P1 and produce P4 is about 10 units of P4. Evepraisal - Price check is the selling price estimator I use to pick which Trade Hub gets which goods to sell. P1 bought at Jita used to produce modules sold outside of Jita can generate large profits. Use BPO's to consume P4 to Produce Finished Goods, and sell it at other Trade Hubs for a great deal more. Often the price is lowest at Jita for raw materials compared to other Trade Hubs. EVE-Cost - Manufacturing Calculator may be better. They should overestimates taxes, and assumes all materials are bought and sold at Jita. Standup, Station, Mobile, and Structure are the key words to search out for the potential to make those big profits.ĮVE Industry - Blueprint Calculator () is an excellent BPO price estimator. If you choose to try to make P4, it would be wise to upgrade BPO's that utilize what you plan to make for the goal of producing out sized profits. Increasing Risk & Time is Rewarding for those that opt-in. Increased risk is increased profits, and there is a reward worthy of the committed. There is Combat Risk, that is pirates / players / Trigs potentially disrupting your haulers flight path. There is Tax Risk, that is the prices one pays to import and export through the Customs Office. There is Price Risk, that is the risk from buying from the market and selling in the market. P4 is a great deal more time, and riskier. In High Sec planets are less productive at P0, and the math implies to make P3 or P4. This is considered passive, and involves minimal time to manage. Possible production of P2 o rP3 can also take place. In Lower Sec Space one extracts P0 from the Planet (Aqueous Liquids) and sends it through Factories to produce P1 (Water). High Sec has different rules than Lower Sec.
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